Playstation 2 Logo
Trivia: The "PlayStation 2" logo that can be seen after the console's startup is actually stored on the game's disc itself, in which it's encrypted in the first 16 sectors of the disc. The key to decrypt the logo is stored in the watermark data of the game disc, in which it's also encrypted by using the product code of the disc (which is spread across different sectors of the disc). If the logo, the decryption key, and the product code are all absent on the disc, then the disc will not boot and it will throw a Red Screen of Death.
Playstation 2 logo
3. The PS2 shell should now be ready to remove. ONLY the UPPER side (with the PS2 logo) needs to be removed to clean the lens - Leave the BOTTOM side on. But, be very careful when taking the upper shell off, or you could damage the PS2. To take the shell off, you first should place the PS2 horizontally, with the PS2 logo facing up. Next, you need to move the side of the shell out a little, sideways, so that the Eject/Reset buttons are not blocking the shell, and it can be lifted off. Just play around with it a little and you should get it. Then, lift it at an angle, like opening the cover of a book. Take the bottom (Vertically speaking) of the shell, with the PS2 logo on it, and lift it an angle. You should notice a small wire around the area where the Reset/Eject buttons are. The wire should be taped to the top of the Lens cover. Remove the tape, and then carefully lift the cover so that it is laying flat, and the PS2 is open like a book, connected at the middle by the wire. The Lens is now almost accessible.
Availability: Appears when you turn on a Sony PlayStation or its compact re-design, the PS one. Still used as a print logo on slipcases of first-party PlayStation games. The logo is not seen when you play a PlayStation 1 game on the PlayStation 2 or 3.
in a Helvetica-like font. It usually appears after the PlayStation logo on Japanese/NTSC-J and North American/NTSC-U/C PlayStation games, but on European/PAL games, it usually appears after the piracy warning (which is common on PAL PlayStation games from 1995 to 1999).
Variant: Like the first PlayStation logo, there are regional variants. The version mentioned above is normally used on games from Japan, but there are also North American and European variants. There are also countless other variants of this logo, for instance, font differences and backgrounds.
Availability: Common. It appears on many games developed and/or published by Sony Computer Entertainment for the PlayStation consoles. The first game to use this logo was the Japan-only PlayStation launch title Crime Crackers.
Logo: On a black background with blue clouds and giant glass cubes, we see "Sony Computer Entertainment" in white fade in and fade out in the span of a few seconds. We also see four comets, colored blue, green, pink, and red (possibly to represent the colors of the shapes [X, Triangle, Square, and Circle, respectively] you find on the round buttons on a PlayStation controller). We slowly zoom into the blue cloud, tilting as we do so. After a few seconds, depending on a few things explained below, we suddenly zoom in and go to either the main menu, the PlayStation Broadband Navigator, the "Red Screen of Death" variant listed below, the PS2 logo, the PS1 logo, or the start of the DVD/CD if one is inserted.
Availability: Appears when you turn on a PlayStation 3. As of the September 1, 2009 update, however, the startup has been changed to display the PlayStation Family logo and the new PS3 logo, in place of the Sony Computer Entertainment logo.
The rotating PS Logo is a small detail present on all PS2s and the launch PS3 model. It rotates so that the PS logo can be the right way up when the console is either horizontal or vertical. This detail vanished starting with the PS3 Slim.
Sony seems to love giving meaning to its system. If we take a look back at the history of the PS1 logo, the colors were initially used to highlight the joy, passion, and excellence of the console. While the PS logo seemed very lively, the PS2 symbol is very obscure. At first glance, the font looks like it could be used for a sci-fi horror movie. While it may seem a bit far-fetched, Sony had a theme for the PS2 that was similar to the idea.
During his career in music, he also recorded several solo records and performed with other groups including Life Goes On. He is perhaps best known internationally, however, for his successful career writing music for commercials. He wrote the iconic logo sound that appears at the beginning of PlayStation adverts to this day and also composed and produced the music that appeared across various Crash Bandicoot ads in Japan.
Think about it: many food logos are monochromatic or two-toned and they often lack texture and depth. A gradient can help a food brand stand out. For example, think about the cereal aisle at the grocery store. The possibilities feel endless, and an indecisive customer may gravitate toward an item with a well-designed logo.
Gradient logos also fit in well when it comes to desserts and treats (think candy, ice cream and cake logos). Dessert is exciting, much-anticipated and undeniably lovable. A well-placed gradient just emphasizes the spirit even more, like the cheerful fading of colors in the Sweetie candy logo.
An early build of the game from March 5, 2003 is left in the English version's PlayStation 2's code. In the early build, the game used the original English Digimon logo used for Digimon Adventure and Digimon Adventure 02. In addition, Armadimon, Hawkmon, Renamon, and Terriermon were included in the character selection screen but were not included in the final version of the game. Armadimon, Hawkmon, and Renamon use Toei art, whilst Terriermon uses a 3D model unique to the game. The character select screen also utilized circles rather than the squares of the final game. The early build can be played through hacking though only Agumon, Armadimon, Hawkmon, and Patamon are playable.
It turns out the PS1 logo is in fact a 3D model, which means it can be moved around and, yes, rotated. We've always known that the design depicts a P sitting atop a horizontal S, but that doesn't make it any less strange to see said perpendicular letters from other angles. Spoiler alert: from behind, it's hardly one of the best logos of all time.
Wall, NJ - Apr 13, 2007 SNK PLAYMORE USA CORPORATION, the U.S. publishing arm of the SNK PLAYMORE CORPORATION, today announced ART OF FIGHTING ANTHOLOGY for the PlayStation2 computer entertainment system. Screenshots, a logo and hi-res art are available for download from the MMPR ftp site at 041b061a72